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Prince of persia the two thrones gameplay
Prince of persia the two thrones gameplay













prince of persia the two thrones gameplay prince of persia the two thrones gameplay

The additions of the dagger plates and daggertail swinging are cool. They should really should cut out the combat and make it a platformer. The platforming, however, is still solid.

prince of persia the two thrones gameplay

When you're attacking with the daggertail, it takes forever for him to stop so you can get moving again. The same complaints as above are here, but multiplied cause of the daggertail swinging looking all the same and such. The addition of the Speed Kill system is cool, but mainly because it lets you avoid the normal combat. Also, a lot of the combos are a bit on the too-long side, so you don't get that bit of satisfaction of finishing a combo. There's nothing like a split-second pause at the end of the attack to signal the time, which makes you just mash in hopes you'll hit the button at the right time. It doesn't help that when you attack, there's no clear time to press the next button for the combo. The biggest complaint I have about the combat is that first, he has so many combo attacks that look the same so it feels like you're just button mashing. I've played both SoT and WW, and am currently on this one. I don't know if I'll even bother finishing it thanks to that boss, knowing he's sat there smirking just waiting to lob an energy ball at the most inconvenient moment. Its frustrating to play such a nicely executed game (mouse camera controlls are poor mind) and have such great artwork marred by poor design judgement. The end boss (or second last) features a bit where you have to climb up floating debris while he chucks energy balls, that you can't see coming and frequently knock you to your death. I think they did a really great job, lighting is spot on and the palette and lighting give a good sense of progression as you go through the game.įighting is good, which I didn't enjoy so much in the other games (only played the demo of warrior however.) I'm at the end of the game, one thing that is really bringing me down is the cool boss fights hampered by game balance issues. The first thing that got me interested in this game was the awesome concept art posted in, and I figured if they got anywhere near that in the levels itd be sweet. I did a search and no-one seems to have posted, so I'll mention my thoughts.















Prince of persia the two thrones gameplay